Use bones to animate multiple vertices together
With Rive you can bind vertices and bezier handles to bones. You can connect different bones to different vertices to control parts of a shape.
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
How you rig your design is important. A smart rig allows you to create fewer keys, making your animation easy to work with and keeping your timeline tidy.

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